Although Days Gone was recently delayed for early 2019 to allow for more polishing, the developers at Sony Bend believe it was necessary, as they claim Days Gone pushes the PlayStation 4 to its limits.
There is little chance that Days Gone will be shown at Sony’s E3 conference, as Sony confirmed its conference will focus on first party exclusives Death Stranding, The Last of Us: Part 2, Ghost of Tsushima, and Spider-Man. However, Days Gone has recently been releasing gameplay footage and interviews with the head developers.
In a wide-ranging 14-minute interview with Game Informer, director Christopher Reese stated, “ We’re definitely pushing the PS4 to its limits.”As Reese said this, gameplay was shown of main character, Deacon, St. John, defending himself against a mass of zombie-like opponents, which the developers refer to as the “Horde”, and it did seem as though the PlayStation had a difficult time maintaining a steady frame rate. However, there was a notice that the gameplay being shown was Alpha footage, so it would seem as though Sony Ben will fix this issue before shipping.
It is unknown how else it could push the limits of the PS4 besides pursuing a large enemy count on screen. It would make sense if there were several other hidden mechanics in the code for the game similar to the already announced realistic weather effects, such as individual enemy A.I for each of individual in the “Horde” or anything else that would support the authenticity the game developers are striving for.
During the interview, it was also revealed that the original design for the game was to blend the tones of Sons of Anarchy with The Walking Dead. They felt that this was a unique angle that hasn’t been addressed in video games; especially with how real The Walking Dead universe can feel at times.
Creative Director John Garvin stated, “Almost every decision we made was based on the principle ‘it has to be real’. You’ve gotta be able to play this game and say ‘there’s no magic, there’s no fantasy, there’s no dragons’. At one point somebody suggested, ‘Well maybe there are demons, and it turns out this is all metaphor and you’re in hell’. No it’s like, I wanted the whole thing to be believable and relatable.”
Garvin’s statements should inspire hope for Days Gone, seeing that Sony Interactive Entertainment Worldwide Studios has been delivering critically adored experiences with all of its first-party games as of late (most recently Sony Santa Monica’s God of War). While saying that Days Gone is destined for similar success is premature, there are definitely reasons to look forward to it.
Days Gone is currently to release in early 2019 for PlayStation 4.