PlayerUnknown’s Battlegrounds is wrapping up testing on its latest map, the 4-kilometer by 4-kilometer “Mini Royale” map Sanhok. As part of those tests, several significant changes were experimented with. One such experiment was individual map selection, a feature players have requested since Miramar made PUBG a 2-map game. As is the nature of experimentation, however, some things don’t work out. PUBG Corp. announced today that the individual map selection feature would not be going onto live servers.
According to PUBG Corp., the company knew the individual map selection feature was going to be a problem from the start. It recognized that with the addition of new maps to PlayerUnknown’s Battlegrounds in the future, the increasingly overburdened feature would grow untenable. The surprise came in the realization that even with just three maps the system was untenable. And so PUBG Corp. has made the decision to scrap plans for individual map selection.
The problem stems from the exponentially increasing number of queue-types resulting from individual map selection. The PUBG servers were immediately overburdened, evaluating queues with one or more maps selected on top of pre-existing variables like party size and perspective.
“That means the matchmaking pool gets split into many small sections, making it nearly impossible to put together a match in at least some of those queues.”
Even if PUBG‘s servers could handle the burden of three maps adding in a fourth map (like PUBG teased at E3 2018) would likely start server fires, so to speak.
That doesn’t mean that PUBG Corp. is abandoning all map-choosing functionality entirely, however. The company understands it’s still important to players to have some control over the maps they choose, plus it wants to be able to highlight new maps itself. The current solution is a two-queue split that will be coming to live service relatively soon. One queue is for standard maps, the second is for mini-maps like Sanhok. Players can choose one or the other, or both if they want to be randomly placed across all three maps.
More maps are coming in PlayerUnknown’s Battlegrounds‘ relatively near future. The plan right now is to add a new map to one queue or the other, presumably based on its size. But PUBG Corp. notes that those plans may change. A third, temporary queue just for the new map upon release would likely be a happy middle-ground.
The Sanhok map, along with the new queuing options, will go live on June 22 on PC.
PlayerUnknown’s Battlegrounds is available now on PC, Xbox One, and mobile devices.