Sea of Thieves Balances Weapon Damage in Latest Update

Sea of Thieves Balances Weapon Damage in Latest Update

The latest Sea of Thieves update, available now, balances damage dealt by two weapons and includes a host of improvements to the game’s quality of life. The platform-wide update addresses various bugs, performance problems, and a list of known issues. Patch 1.0.3 tips the scale at 1.2 GB and needs to be downloaded before players can access Sea of Thievesonline servers.

Weapon adjustments included in the new patch will decrease Blunderbuss damage and increase Eye of Reach damage. The decision to balance the two weapons is a result of an ongoing review of player data. “We’ve been reviewing the data on players weapon choices and damage dealt across our weapons and made some balancing changes. We will continue to monitor this change and further tweak as needed,” the patch notes explain.

Other notable updates coming with Patch 1.0.3 include an increase in the PC version’s default mouse sensitivity and an in-game instructional message that explains how players can scuttle their ship. “This is a reminder to players that if their ship and/or crew is in a position they want to get out of, simply going to “My Crew” in the settings page and voting to “Scuttle Ship” will sink the ship and start the crew in a new location,” as detailed in the patch notes.

pirate at the wheel

Sea of Thieves‘ developers have been consistently updating the game with frequent, substantial patches, recently going as far as to temporarily disable achievements to focus on more pressing issues. Rare’s commitment to making sweeping improvements to Sea of Thieves comes in the wake of a lukewarm reception from player communities and mixed reviews from critics. Despite the game’s issues plaguing user experience, sales numbers are promising.

  • Message from Beyond – A message from the Ferryman has been nailed to the door post on the Ferry of the Damned instructing players on how to scuttle their ship.
    This is a reminder to players that if their ship and/or crew is in a position they want to get out of, simply going to “My Crew” in the settings page and voting to “Scuttle Ship” will sink the ship and start the crew in a new location.
  • Weapon Balancing – Reduced Blunderbuss Damage and Increased Eye of Reach damage.
    We’ve been reviewing the data on players weapon choices and damage dealt across our weapons and made some balancing changes. We will continue to monitor this change and further tweak as needed.
  • [PC Only] Aim Down Sights Sensitivity – We’ve increased the default mouse sensitivity to allow for more efficient aiming and to be in parity with the controller, as we heard your feedback regarding how mouse-mats around the world were being worn out due to how painfully slow it was to aim down the sights.
    We are also currently working on further improvements for a future update which will include an ADS slider in the Settings to allow players to choose a sensitivity they feel comfortable with.
  • [PC Only] Mouse Binds – We’ve added mouse scroll up and down to the list of controls players can use to rebind actions to.

Robust sales figures aside, widespread issues with server access, performance, and depth of gameplay are well-known and may pose a significant threat to the game’s long-term endurance. While Rare has made it clear that its efforts toward improving Sea of Thieves are far from complete, the studi has announced that it will not be releasing a roadmap that details future DLC expansions, choosing instead to react to player feedback and implement updates as seen fit.

Sea of Thieves is available on Xbox One and PC.


Sea of Thieves

Sea of Thieves

20 March 2018