In a new interview with IGN, Infinite Head of Design Jerry Hook and Lead Progression Designer Chris Blohm discussed how the game’s approach to battle passes will work in the free-to-play multiplayer. They said it’s aimed at keeping all kinds of players returning to it.
“We wanted to be able to say, ‘Hey, look, when you put 10 bucks in, you keep that 10 bucks’,” Hooks told IGN.
That’s alluding to the fact that battle passes in Infinite never expire, meaning if you don’t finish a given battle pass before its associated season is up, you can still work on it in the next season. According to Hook and Blohm, though, you’ll only be able to work on a single battle pass at any time, so if you’re working on the prior season’s battle pass still, you won’t be able to advance at all in the current one. However, that current one will always be available for when you’re ready to tackle it.
Players will be able to switch back and forth between battle passes at will, too, so which rewards you earn and when you reward them is really up to you. If you buy a $10 battle pass, it’s yours to work on forever. Another thing IGN learned is that the battle pass seen in the recent multiplayer technical previews is not representative of what we’ll see in Infinite this December.
Plus, IGN reports that “about every quarter of the battle pass will have a legendary cosmetic in it” and that “legendary-rated cosmetics will be character canon-related or a new type of customization object with special attributes or effects.”
For more about Halo Infinite, check out the surprise Collector’s Edition recently revealed and then read about Craig the Brute’s glow-up of the year. Check out this story about how 343 Industries used Halo 3 and Halo Reach character and enemy design as inspiration for Infinite after that.
Are you excited for Halo Infinite’s take on the battle pass system? Let us know in the comments below!