American McGee almost put a 300 foot zombie in Quake

American McGee almost put a 300 foot zombie in Quake


Quake! A classic of shootin games from the olden times. (That’s 1996 for y’all youngins.) Sandy Petersen, one of the original four level designers on the game, did a bit of reminiscing on Twitter about it.  Specifically, Episodes 2 and 3 of Quake don’t have boss monsters—almost surely due to  time limitations around making more monsters. Petersen explained that he and American McGee tried to fill that gap using some, uh, creativity. They just… scaled up existing monster models to be huge.

The idea was eventually denied by the art team because the scaled-up models looked terrible. McGee wanted to make a level based around a giant, 300-foot zombie that would require players to climb lifts, staircases, and scaffolds to get at its vulnerable bits. “It was a neat level,” said Petersen, “but the art team vetoed it.” 





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