Since its gargantuan launch only a month ago, From Software’s Elden Ring has made a massive splash among the video game community, particularly in how everyone views open world design. But what makes this game’s open world so good? And how can other developers who wish to imitate it (and there will be some) truly understand how it affects player-driven exploration?

My Elden Ring Review:

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➤ CHAPTERS
0:00 Context and Introduction
5:35 A Very Brief History of Open Worlds
8:09 Infodumping and Railroading
14:48 Art Design and Draw Distance
20:43 Transitioning from Broad to Focused Objectives
25:42 Traversal
29:44 Content
39:35 Closing Thoughts

➤MUSIC CREDITS
Sezherad (for non-Elden Ring BGM):

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#EldenRing #FromSoftware #DarkSouls