Reviews

Carrion review - an unforgettable monster chews its way out of a solid Metroidvania • Eurogamer.net

Carrion review – an unforgettable monster chews its way out of a solid Metroidvania

Discussing the creature design in his gruesome 1982 adaptation of The Thing – a movie which, incidentally, opens with Kurt Russell losing his shit over a computer game – John Carpenter once observed that “I didn’t want to end up with a guy in a suit”. It’s a pitfall many so-called “reverse-horror” games tumble into. …

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Creaks review - great puzzles in an eerie underworld of living objects • Eurogamer.net

Creaks review – great puzzles in an eerie underworld of living objects

Amanita Design’s latest is a game of vast but delicate imagination, at once rambling and toy-like. Released alongside a crop of triple-A games that demand to be played for days, Creaks has the soothing conciseness of a key fitting into a lock. Its entire world is visible on the main menu from the outset: a …

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Before I Forget review - a vital addition to neurological art • Eurogamer.net

Before I Forget review – a vital addition to neurological art

The literature of neurology is rich and varied, yet it is almost always concerned with understanding. It’s concerned with the quest for understanding, hard-earned and often incomplete, and with the value of understanding, and the fundamental differences it can make. This is not surprising. Right near the top of the list of needs, I would …

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Paper Mario: The Origami King Review – Just Above The Fold

Paper Mario: The Origami King Review – Just Above The Fold

When Paper Mario debuted on the N64, it took the turn-based RPG battles from Square’s Super Mario RPG and wrapped them around a clever papercraft aesthetic to create a wildly humorous adventure. Over the years, the Paper Mario series has moved away from traditional stat-based RPG leveling and tried various new mechanics with mixed success, …

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Ghost of Tsushima review - a likeable, if clunky Hollywood blockbuster • Eurogamer.net

Ghost of Tsushima review – a likeable, if clunky Hollywood blockbuster

Quite early on in Ghost of Tsushima, you’ll be introduced to its dramatic, one-on-one duels. Two warriors, a dozen yards apart, face each other down across the divide. Up close: narrowing eyes and crumpled brows. Hands hover at hips, knees bend, feet press down into the earth, muscle, sinew and fingers tighten. Then – bang! …

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