We don’t normally report on console news and happenings, but not even us PC owners could have missed the furor on launch day. The game was nearly unplayable on the aging consoles, forcing Sony to remove the game from its online marketplace and start issuing refunds.
Iwiński explained the mistakes CD Projekt Red made with the console release. He said that the team was focused on making the game “look epic on PCs and then adjusting to consoles — especially the old gens.” However, he admitted the developer “underestimated the task.”
The console version of Cyberpunk 2077 did not meet the quality standard we wanted it to meet. I, and the entire leadership team, are deeply sorry for this and this video is me publicly owning up to that. Please don’t fault any of our teams for what happened. They all are incredibly talented and hard-working. Myself and the board are the final decision makers and it was our call to release the game. Although, believe me, we never ever intended for anything like this to happen. I assure you that we’ll do our best to regain your trust.
You can watch the entire video below, which runs at just over five minutes.
CD Projekt Red apologizes, Cyberpunk 2077 DLC takes a back seat
The video was hosted on Cyberpunk 2077‘s web page, along with a Q&A and a new roadmap. Cyberpunk‘s 2021 roadmap shows the immanent release of patch 1.1, which Iwiński said will drop in around 10 days. It will be followed closely by patch 1.2, and then the game will receive “multiple updates & improvements” throughout the year. The two aforementioned patches supersede CD Projekt Red’s plan for the free DLCs, which will now release early 2021, but not before the major fixes.
Many people have criticized CD Projekt Red’s development practices, notably on the subject of crunch. In the Q&A portion of the website, the company addressed crunch, saying it’s no longer on the menu. Of course, remember that same company said this before and went back on its word. We’ll see if this latest promise has any teeth, but I’m not going to hold my breath.
“The team is working to bring relevant fixes to the game without any obligatory overtime,” the page said. “Avoiding crunch on all of our future projects is one of our top priorities.”