The game takes place in the world of Agartha… and that’s all of the details you have now. By the looks of the Steam Store page, no story-driven campaign is in the works. Your stated goal is to reclaim the ancient dwarven homeland of DwarfHeim, except for the fact that you’re fighting dwarves just like you. There may be an errant troll here or there as well.
Three’s a crowd
So, the biggest new thing in DwarfHeim is that the roles usually filled by one player is split between three people. The Builder class starts by building a farm right next to the Town Hall (as our ancestors teach us), chops wood, and constructs most structures as well as major defenses. The Fighter doesn’t really build or gather resources, but he can train actual combat troops to fight other players as well as farm mobs in the field.
And the Miner goes down into the underworld map to play Factorio. You see, there wouldn’t be enough meat on the traditional RPG bones to keep three people busy, so the devs had to get clever. The Miner doesn’t just task, well, miners to dig a bunch of rocks. Oh no, he builds conveyor belts interspersed with crushers, splitters, sorters, forges, and transmuters.
This isn’t just about depositing ores in the $collection_point as it with the Builder. No, ores need to be crushed before going to the warehouse, forged into ingots to bring more income, and combined in the transmuter to make steel and other alloys.
There are hints of similar systems with the Builder as well. Not only can he harvest two varieties of grain (and use dedicated farmers who farm faster than the default builders), but he too can go underground to grow mushrooms. Those are then combined into brews, which provide buffs to friendly dwarves. He also handles healing.
Specialization is for insects
See, all three classes in Dwarfheim have some overlap and some responsibilities that put them a bit outside of their usual sphere. The Miner trains explosive experts, who are the best siege units. The Builder can hire guards, who act as the last line of defense, and place light sources in the underworld. The Fighter… well, he fights mobs and gets resources from that.
Actually, the Fighter is probably the most straightforward role – and kinda boring! The combat in DwarfHeim is no more sophisticated than it is in Age of Empires – there’s not even a pretense of formations. What he can do busy while he waits for the others to collect resources is launch quick raids on the enemy infrastructure, whether it be raiding woodcutters (the farmers will never leave the protective walls of the base) or going downstairs to wreck miner infrastructure.
Another thing that DwarfHeim gives to make the Fighter busier is grabbing altars on the map to give you faction-wide boosts. But you do that by just clustering your dudes on the altar, which, again, doesn’t require much in the way of finesse and planning. The game lists Company of Heroes as inspiration, but I feel like it’s only the idea of capturable points that hints at this influence. Squads aren’t a thing, the dwarves don’t take cover or really act on their volition, there’s no morale or flanking – it’s just hoping more of his guys die faster than yours. There’s really not depth to it to speak of.
Digging deep in DwarfHeim
Yes, we can also question how much depth is there in the industrial chains that Farmer and Miner have to deal this, but let’s not forget: this is meant to be a fairly short game. My solo matches against the AI rarely lasted over 40 minutes, and it would have been shorter if one of the two friendly AI roles weren’t bugging out. So a bit of shallowness is to be forgiven seeing how you’re not supposed to sink hundreds of hours in perfecting your systems a la Factorio (also an influence).
Yet while this is a thing that is unlikely to be changed in the development, there’s mutable thing that serves as argument against buying DwarfHeim today: the visuals. The game does not look great in current iteration. Nothing looks good, least of all the snow map. Now, we’ve all seen the promo visuals and can say that it will look better later on. For that, we just have to wait.
But I don’t think even time can do anything about the questionable quality of writing when it comes to unit barks. No, I don’t think it’s apropos for a dwarf in battle to yelp “ouchie” when hit.
One other reason to wait for a full release? Player base. You are not going to find that many online opponents now – though it might be a function of writing before the game goes on Early Access. Without online opponents, you’re left with either trying to rope in friends or fighting the AI. And we’ve already established that AI is dumber than the dumbest of your friends.
All in all, is it worth getting DwarfHeim now? No. While this isn’t a single-player story-focused game that you can ruin for yourself by playing on early access, there is currently not enough meat on them there bones to justify a purchase. My advice is to wait for a fuller build – or maybe even the actual release.
I just hope that other RTS devs will crib the idea of cooperative faction control for their titles. It just seems like a lot fun and it would allow for much deeper detail in each of the player spheres that would feel overwhelming for a single player controlling it all at once.