Last week we learned that the follow-up to one of our favorite turn-based games of the last decade, Darkest Dungeon 2, is arriving next year in Early Access. But we still don’t know much about how it will play, where it takes place, or what big changes to expect. What’s up with the icy mountain we saw in 2019’s trailer? Will I still have to fight terrifying soup? What new characters will we send to die?

Although we’re still waiting for these hard details about systems, setting, and characters, I had a chance to prod Red Hook Studios’ co-founders Chris Bourassa and Tyler Sigman about the general direction this sequel is taking, as well as its inspiration, and the development process so far. Darkest Dungeon 2, as it turns out, is changing in some unexpected ways.

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