The second instalment in the Ray Tracing Gems series from Nvidia is out now and available to read for free. Much like the first book, released back in 2019, Ray Tracing Gems II is hoping to provide game developers the knowledge and tools they need to get ray tracing inside their next game. But it’s also pretty good if you’re just starting out or want to learn more about cutting-edge computer graphics.

I say that as someone who owns a physical version of the first Ray Tracing Gems book and, to great shame, has only read a chapter of it. It was a good chapter, though, explaining the origins of ray tracing, what many assume to be a newfangled rendering technology, but in fact is actually rather old as far as graphics technologies go. I do intend to read more, promise.


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