In a brief tweet on the developer’s official social media channels, Capcom said this update – the second in the developer’s fight to stabilise the horror game on PC – fixes an issue where “certain” unspecified CPUs were “unable to launch the game”, as well as the “minor fine-tuning of certain graphical processes”, although what, exactly, graphical processes the update will address.
A few weeks back, hackers hit the headlines by insisting that the stuttering and dropped framerates experienced by players on PC were caused by the game’s own anti-piracy measures – something Digital Foundry was able to test and prove, too.
A second Resident Evil Village performance patch is releasing on Steam starting August 24th UTC. The patch addresses the following:
– Fixed an issue where certain CPUs were unable to launch the game
– Minor fine-tuning of certain graphical processes
— Resident Evil (@RE_Games) August 20, 2021
Will “minor fine-tuning” be enough? We’ll have to wait until the update rolls out on 24th August to find out, I guess.
As Richard explained over on Digital Foundry recently, it took Capcom “74 days from launch to release a patch to address the performance issues of the PC version of Resident Evil Village – an update Capcom had to deliver in the face of revelations that the pirated/cracked version of the game ran nigh-on flawlessly”.
“it’s difficult not to feel that Capcom could be doing so much more for PC users already reeling from the news that anti-piracy measures sabotaged the game they’d bought and paid for,” he said.
ICYMI, Capcom has now sold 4.5m copies of Resident Evil Village. That’s a steady uptick from the last couple of sales milestones announced by the publisher – 3m when it launched back in May, and then up to 4m after 20 days.