I watched my son play it on my phone, which was a bizarre way to experience it, particularly as he was seven years old and unaware of the kind of things Florence was dealing with – though it’s testament to the game’s gorgeous illustrative style and friendly nature he stuck with it. What was special about it, though – and I didn’t know it would do this beforehand – was it ended up being an insight into my life separated from his mother. It was, accidentally, quite profound.
Florence also had a big effect on Paul Watson, who wrote about it last year.
— Annapurna Interactive (@A_i) February 4, 2020