The big moral choice was a selling point in narrative games for a long time. They were seen as so essential they were shoehorned into BioShock even though Ken Levine didn’t want them, just because they made a good back-of-the-box feature. Lately, though, they’ve been rarer. RPGs like Disco Elysium and The Outer Worlds have given us some tough decisions, but they feel like exceptions. BioWare haven’t made one of these games for a while, Telltale aren’t around any more, and few other developers have stepped up to the plate.

When’s the last time a game gave you a tough moral choice? Here are our answers, plus a few from our forum.

(Image credit: Bethesda)

Emma Matthews: I played through Fallout: New Vegas last year to get in the mood for The Outer Worlds, and it’s filled with moral choices. I was determined to take out Mr. House for the latter portion of the game, and didn’t hesitate when I finally arrived at his little pod. New Vegas’ abrupt ending and quick summary reminded me that it didn’t have to end that way, though. It didn’t feel like a tough decision at the time, but after reading a few threads that explored the other options, where they led, and why people picked them, it forced me to think about my hasty decision. 

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