XCOM: Chimera Squad – Factions guide
After XCOM: Chimera Squad‘s intro, you’re shown the three factions in City 31 that you have to contend with:
- The Progeny – Human rebels who want to psionically manipulate everyone.
- Gray Phoenix – Alien mercenaries who have advanced weaponry.
- Sacred Coil – Cult-indoctrinated hybrids who preach misguided salvation.
You can choose one faction to investigate at any given time and the order won’t matter, just know that mobs get tougher during the later stages of XCOM: Chimera Squad‘s campaign. The Investigation tab while at HQ tells you of your progress.
Faction investigation and Takedown mission: The Progeny
As for how the investigation (or how XCOM: Chimera Squad‘s campaign) plays out, there are three stages and a choice of Dark Events that can occur during missions:
Groundwork – This is a short mission that kickstarts the investigation process:
Operations – You’ll find out that (a) the faction’s leader is hidden somewhere and (b) they have a secret location in one of City 31’s districts. The locations are denoted in purple (seen below), although it’ll take several days before you can actually tackle them. We explain more in our City 31 management guide since this is very much related to unrest and creating field teams.
Additionally, since The Progeny faction focuses on enhancing the psionic capabilities of individuals, most missions led to encounters with telekinesis-loving Resonants, Soulfire-spamming Acolytes, and heal-happy Sorceresses:
Takedown – This is the mission that concludes the investigation for that faction. There are usually multiple encounters here, including a fight against the faction’s leader. In the case of The Progeny, their HQ is located in one of the tallest buildings in City 31. As such, the Takedown mission involved defeating mobs and then making my way to an elevator:
Once I reached the highrise, I then fought Violet, the leader of The Progeny faction:
Zephyr told her to observe social distancing:
These are choices presented during your investigation which can lead to additional challenges during missions. You can see an example below:
In my case, I chose to have Codex mobs spawn during certain missions while investigating the Progeny. They have a penchant for disabling weapons, teleporting, causing psionic explosions, and cloning themselves:
Anyway, once you’ve finished the Takedown mission, that faction is eliminated and you’re treated to a short cutscene. You’ll then need to choose from the two remaining groups and repeat the same steps as above until you’ve completed XCOM: Chimera Squad‘s campaign.
XCOM: Chimera Squad is available on Steam.